BREATHE
Breathe is a 3d third person psychological horror game made in Unity.
In Breathe you must Climb an underwater tower in order to escape to the surface. The player must manage a limited oxygen supply, which can also be used to scare off aggressive sea creatures, while scaling the maze-like structure.
This game was made by a six person team in seven weeks, made up of three designers and three programmers.
I was involved with environment asset creation and level design/layout. I created many of the general clutter assets (barrels, signs, crates), and the tentacle enemy model.
Date: June 2014
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